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NIMDA

NIMDA is a cooperative twin-stick shooter where two players work their way together through a forest infested with battle virus-infected robot enemies in order to find the source of the virus and then eliminate it. Players fight a constant stream of enemies while moving through the level, occasionally having to open large doors to safe rooms to progress, during which a horde of enemies is spawned. At the level's end the players face off against a boss.

NimdaMenu.PNG

For this project my main role was game designer. The team did not have a second game designer, meaning that I was in charge of every part of the game's mechanics and functions. Additionally, I took on the role as producer/project manager as well as UI designer for the game's menus.

 
My involvement
  • Gameplay design

  • GDD documentation

  • Mechanics prototyping

  • Level design

  • Enemy design

  • Playtest supervision

  • Project management

  • Menu programming

  • Menu design

Gameplay Footage

© 2023 Willow Magnusson

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