NIMDA
NIMDA is a cooperative twin-stick shooter where two players work their way together through a forest infested with battle virus-infected robot enemies in order to find the source of the virus and then eliminate it. Players fight a constant stream of enemies while moving through the level, occasionally having to open large doors to safe rooms to progress, during which a horde of enemies is spawned. At the level's end the players face off against a boss.

For this project my main role was game designer. The team did not have a second game designer, meaning that I was in charge of every part of the game's mechanics and functions. Additionally, I took on the role as producer/project manager as well as UI designer for the game's menus.
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Gameplay design
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GDD documentation
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Mechanics prototyping
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Level design
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Enemy design
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Playtest supervision
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Project management
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Menu programming
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Menu design